The story of Motion Sense started in August 2015 when Alin Popescu was passionate about mobile gaming and came with the idea of having an RTS game that can be played atop of a table and in which the user controls the view of the game by the way he holds the device. Alin inbuilt his experience, creativity and advanced programming in disruptive and ground breaking technology, which aims to become gold standard in the field of visual motion tracking.
Srdjan Djordjevic joined the Motion Sense project in October 2016 bringing his extensive mobile ecosystem experience and industry contacts. His role is to bring technology to the market, to make it visible for developers, gaming community, industry partners, technology companies and mobile devices manufacturers. Commercialization of Motion Sense technology is his main task at this time.
The goal of the Motion Sense team is to provide new technology for mobile gaming, AR/VR, advertising and marketing purposes, but also to enhance effects of education and learning tools with novel technology, close to younger population. Motion Sense technology will support most important platforms Android, iOS, Windows, Play Station, Xbox, aiming to become core technology for multiplatform games and advanced advertisement which exploit AR/VR features.